

Note that when ascending, you don’t want to let your rocket go into the orange section of the navball. I deally, the highest point in your stable orbit should be 80,000m. Press “M” and then hover your mouse over the icon that reads “Ap.” If it’s over 70,000m, you’ll want to cut off your engine. When you reach 10,000m, your rocket should be at a 45 degree angle. Press the “D” key while monitoring your altimeter and navbar. Now you're ready to launch your rocket in to stable orbit in Kerbal Space Program! Upon doing so, you should see your rocket launching. Next, p ress the spacebar to activate your first stage. To launch your rocket, you’ll want to follow the basic procedure listed down below.įirst, press “Z” to get your throttle all the way up, then press “T” to activate SAS. With your fancy new rocket built and ready to go, the next step is to get your rocket into stable orbit in Kerbal Space Program. Step 2: Launching Your Rocket Into Stable Orbit Now, select the green launch button in the top right corner before proceeding forward to test out your rocket to ensure you can get into a stable orbit in Kerbal Space Program. The save button is the icon that looks like a floppy disk. Satisfied? Great! You can now name your cool new rocket (we named ours Event Horizon because we’re lame) before selecting the save button. Ideally, it should be set up in the following order: Note that you can press “R” to go back a symmetry level if needed. You can use the Basic Fins while building your rocket for stable orbit in Kerbal Space Program. Once you’ve done this, put the Basic Fins at the very bottom of your rocket. Be sure to turn on 4-way symmetry by pressing “X” three times. Again, get yourself another FL-T400 Fuel Tank and another FL-T800 Fuel Tank, then put them under your latest TR-18A Stack Decoupler. Next, grab yourself an LV-T45 Swivel Liquid Fuel Engine and put it below your two latest fuel tanks.įinally, head to the Aerodynamics tab and snag the Basic Fin. You'll want to put the second TR-18A Stack Decoupler below the LV-909 Terrier Liquid Fuel Engine. Be sure to grab the LV-909 Terrier Liquid Fuel Engine while building your rocket in Kerbal Space Program.

Once that's said and done, head back to the Coupling tab and get yourself another TR-18A Stack Decoupler. Now, head to your Engines tab and grab yourself the “LV-909 Terrier Liquid Fuel Engine.” This is placed under your FL-T400 Fuel Tank. Next, head over to the Fuel Tanks tab and select a “FL-T400 Fuel Tank.” Upon doing so, place the FL-T400 Fuel Tank below your TR-18A Stack Decoupler. When building your rocket, use the Mk16 Parachute. Note that you want to be extra sure you’ve selected the decoupler rather than the Stack Separator.Īfter doing this, navigate to the Utilities tab and grab yourself a “Mk16 Parachute.” You’ll want to make sure that you place the Mk16 Parachute on top of your Mk1 Command Pod. With the ablator out of the way, click on the Coupling tab and place a “TR-18A Stack Decoupler” below your 1.25m Heat Shield. No worries, we promise you’ll still be able to get into a stable orbit in Kerbal Space Program! You don't need to use all of your ablator when building a rocket for stable orbit in Kerbal Space Program. If you right-click on the 1.25m Heat Shield after placement, you can drag the ablator slider down to around 60 in order to save mass. Note that you don’t need all of the ablator here. Once angle-snap is on, head over to the Pods tab and select the “Mk1 Command Pod.” Next, click on the Thermal tab and select the “1.25m Heat Shield” before placing the 1.25m Heat Shield underneath your Mk1 Command Pod. Be sure to turn angle-snap on when building a rocket for stable orbit in Kerbal Space Program. If you see a circle, you’ll want to press “C” to turn angle-snap on. There, you’ll either see a hexagon or a circle. Now, you’ll need to first pre-condition your rocket by ensuring that you have angle-snap set to “on.” To turn angle-snap on, locate the symmetry icon in the bottom left corner of your screen. For Kerbal Space Program beginners, using 1.25m parts is strongly recommended. These stages include the upper stage, and a booster stage. To get into stable orbit in Kerbal Space Program, your rocket needs to be constructed in two different stages.

Step 1: Building Your Rocket For Stable Orbit

To help get you up to speed, we’ve put together a quick guide on how you can get into stable orbit in Kerbal Space Program. Without a space-worthy rocket, you won’t be able to maneuver around and explore, effectively leaving you stuck.
#Basic kerbal space program controls how to#
In Kerbal Space Program, learning how to get into a stable orbit is one of the most important things to know.
